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ID: appinventor.ai_spugliese.SubwaySurfersTips

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Deskripsi dari Unofficial Subway Surfer Guide


DISCLAIMER: This app is an unofficial fan guide only, it is not authorized or created by the creator of the game.
This application complies with US Copyright law guidelines of "fair use". If you feel there is a direct copyright or trademark violation that doesn't follow within the "fair use" guidelines, please contact us directly.

It's not like a knock-off game like Subway Surfers is surprising or shocking anymore. The vertical endless runner clearly takes almost all of its ideas from the excellent Temple Run. Then again it's arguable that TR is merely an obvious adaptation of all the 2D endless platformers. Still, SS is not even subtle with how much it's taken from TR. The inputs almost match, the coins-for-upgrades ostensibly match like-for-like - in fact, most of it matches up withTR beyond one involving jumping over trains and the other lines of fire. And you know what, that's fair enough by me... except that it all but forces the most stringent of direct comparisons. After all, it's easier to talk about what's different with these two games.
Let's start with the positives. For one, the cartoon visuals of SS are more appealing than the muted, almost retro look of TR. By keeping the game on one straight and restricting swiping to moving tracks rather than turning corners, SS removes TR awkwardness in tilting to strafe. Finally, the Mystery Box upgrade which can be found in-game or bought for 500 coins in the menu adds a nice gamble option, even if it's too weighted to delivering strongly positive bonuses.

Unfortunately for Subway Surfers the negatives outweigh the positives. Most crucially, the game really misses the Canabalt-like frenzy of Temple Run. Turning corners and not knowing what's there is what makes TR so challenging, what gives it that damn-OK-one-more-go factor. Similarly, TR gets tougher as it goes along, adding to the tension, while SS really doesn't, making it more a test of endurance. This is reflected in SS's daily challenges compared to TR's overall objectives, with the former being more about playing the game enough against the latter which is geared towards rewarding longer, more skillful runs. With these kinds of games I want to feel like I'm making more and more progress with each run, but I don't want that feeling to be artificial - and I think SS produces that feeling far more artificially than TR does.

If this all sounds like minutiae then that's really what SS boils down to when you compare it to the game it borrows so much from. Looked at on its own (which I'm not sure it deserves) it's an enjoyable enough romp with plenty of replay value. And it's free, and it doesn't really push purchases on me, so that's all to be appreciated. Still, it would be nice to see these values applied to new ideas a bit more, right? Ah who are we kidding...

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    Android 1.5+

Unofficial Subway Surfer Guide 1.0 APK untuk Android 1.5+

Versi: kapan 1.0 untuk Android 1.5+
Perbarui pada 2015-08-09
Menginstal 100.000++
Ukuran file 2.172.722 bytes
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